Wow, I'm fixated on Disney lately.... wierd.
Anyway, ok, I've been a bit behind lately on my builds, as in I haven't been doing them. There's a big reason for that but it's under contract and I can't talk about it.... yet. So I finally got a break from the contractural stuff and started building again, those builds I'll talk about when we get to them in the timeline but I finally got to the point where I scripted every little bit of it with only one bit of question help from a friend who is an actual scripter. This was another build 'for me' with no count of prims until I was done and no idea whether there is a market for it. When I was finished it weighed in at exactly 500 prims. Yikes!
I have to do this occasionally now, stop being 'productive' and be creative with no idea whether or not it will sell. This is really what everyone should be doing and the other designers I work with operate this way much better then I do. Of course they don't worry about the bottom line like I have to either. There is a very difficult line sometimes for me personally between doing what I love and doing what will sell. Luckily most of the time it's concurrent. The best way to be successful in Second Life is to do what makes you happy and what you have fun at, if this is work, you won't stick with it. Trust me, even my most expensive build, is priced at $15. Yes if I sell thousands of them that'll be plenty. But in the SL housing market at least you don't really sell thousands. So, the two ways I recover from getting stuck in the 'work' grind are doing things I love without worrying about whether or not they will sell.... and teaching others to make their vision come true. Most of my designers started with me this way, they wanted to build, asked for advice, came up with something cool and became a partner with me....
So, if anyone out there wants to learn how to make their creativity reality.... wait.... virtuality.... wait.... I give up. I'm here to teach if you want to learn. In fact if you get to or meet a standard consistant with what I offer as products you may even get an SL job out of it. But either way I love to teach, and I'm happy to help you with whatever building or scripting idea you may have. Also, if I'm not the right guy to teach you, I probably know who to refer you to.
Just remember to bring Teacher an Apple..... (that's the explanation for the title.)
Wednesday, March 19, 2008
Give me an Apple my Pretty.
Posted by Noelyci at 8:47 PM
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