Monday, February 25, 2008

Flash! Or how to avoid competing Textures.

OK, so I'm not talking about flash in a good way. One of the things that beginning builders do that indicates they are just starting out is allowing flash into their buildings.... usually this is because they are not lining up their prims with precision, hence the popularity of tools like SkidPrimz (which I think is totally unnessecary, learn to use the internal tools and you'll be a better builder). But occasionally you want prims to intersect and even cross. So what is flash? Look at this snapshot....


OK, so the red beam and the green beam have flash. The textures are competing in the viewer and as you look at them it'll flash one and then the other, in a static shot like this it kinda shows a wierd amount of both but it's like a strobe light in Second Life itself. Very distracting and not what you want in a quality build. So you have two options in this situation.

First, hide it, like I did where the yellow and red beam meet by putting a 'metal' plate over it.

Second, reduce the size of one beam slightly so it isn't flush with the competing beam, this is the technique I did with the yellow and green beam, the yellow beam is actually .498 meters wide and the green is .500 meters. So they aren't quite flush but they don't flash.


Remember, flash the peace sign, flash your smile, if you're feeling particularly adventurous flash Anna Kournikova, but don't let flash into your builds.

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